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There's a lot here and if you're not sure where to start, here are some popular starting points. From these, you'll find crosslinks to even more topics. Enjoy! For other kinds of content, see my other blogs at Improving Flow and Agile Technical Excellence.

Sometimes we just need to pick up the fax machine

My friend Dave once got brought in to help with a large project. The company was purchasing a large fax system from a vendor and then planned to extensively customize it to work in their environment.

What can we share from a retrospective?

We talk a lot about having a safe space for a retrospective, about creating that environment where it’s safe to open up and honestly talk about the real problems. We tell management that they should have no expectation of knowing about the specific conversations that went on inside a team’s retro, and that’s correct.

Larger retrospectives

In my Retrospective Magic course, I’m mostly focused on team based retrospectives, and I was asked this week what needs to change when we’re doing a larger one?

Secondary Gain and Work in Progress (WIP)

I think by now we all understand that having too many things in progress at once is a negative on almost all counts. We get less accomplished, our quality drops, and we generally feel more overwhelmed. Yet, we continue to start more work than we can finish, over and over again. Why might this be?

A decade with LEGO Serious Play

I just realized that it’s been ten years since I first took LEGO® Serious Play® training with Robert Rasmussen. I have this listed on my business cards and it’s amazing how many great conversations this starts. LEGO seems so out of place in a business context, that people immediately want to know more.

When we don’t have safety

While we often talk about psychological safety, we often don’t prioritize fixing the environment to make it better.

Constraints enable creativity

With retrospectives, we generally have specific formats that we follow, rather than just pulling people together and expecting them to talk. This feels very counter-intuitive for many; surely we don’t need rules or formats to get people to come up with creative ideas. Yet doing that will dramatically improve the results we get.

A tale of two teams

I was asked about two teams recently. They worked on the same product, did very similar work, and had similar team composition (team size, skills, etc), yet one of them was noticeably outperforming the other. The company wanted to understand why this was happening and how they could make it better.